This bug has been present in Maya since version 6. The script l available at the link above will have to be hand-modified to account for this difference, so that it works on Linux installations of Maya.
Maya 3d wiki windows#
Unfortunately there's a bug in the MEL implementation in Maya for Linux such that widget control group boxes do not necessarily automatically size themselves to fit the widgets they contain as the Windows version does, unless they've been explicitly told to do this. NET 2.0 runtime libraries or Mono to run the program. Using the Importprimscript program you can automatically import the exported folder from Maya including lossless sculpt maps, compressed textures, and a linked full-mod model of the scene rezzed. (If you are having trouble locating your scripts, "drive letter"/Program Files/Autodesk/Maya Bonus Tools/Scripts seems to be the default folder for the primscripts)įor Maya 2008 I found the primscript at \Program Files\Autodesk\Maya2008\bin Setting "-scrollable 1 " to 0 in the script will show the checkbox for Generate Primscript for Maya 8.5 on Win32. One solution is to set $generate_primscript to 1 manually in the script.) Try it out rotate an object in maya 90 degrees in Y, then look at the object’s rotation axes.
So if you rotate an object by 90 degrees around the y axis, then that object’s basis vectors would be: x<0,0,-1> y<0,1,0> z<1,0,0>.(There appears to be a problem with the checkbox for "Generate primscript" on Maya 8.5 on Win32. Basis vectors are basically a transform’s x, y and z axes after its transformation has been applied. Of course, you'll want to replace that UUID with your own - especially if you want to make something OTHER than ants. Create a notecard (any name) containing the Maya-generated primscript, get its UUID, and say: Now you need only to invoke the primscript command (which listens on channel 500).
Maya 3d wiki software#
The Maya software offers many creative tools to support artists in. This "primscript" will read your primscript file - rez copies of the "qDynaPrim" - and send them commands to control their shape/position/appearance. Autodesk Maya is a CAD program for animation, modeling, simulation and 3D rendering. Be sure the 'Running' box is checked, otherwise it didn't compile correctly which means that it wasn't copied and pasted correctly. Now create another prim and call it "ant maker" (this name isn't terribly important) and put the "qDynaPrim" into it (THIS name is important).
![maya 3d wiki maya 3d wiki](https://wiki.mcneel.com/_media/rhino/7/tutorial/videos/subd-phil_cook.png)
(These scripts were generated with the qLab assembler - which may explain why they look a bit funny.) Into this, place all the textures above together with the following scripts: You also want to click "Generate Primscript," which creates a file describing the scene.
![maya 3d wiki maya 3d wiki](https://inspirationtuts.com/wp-content/uploads/2020/05/What-is-Maya-History_Blogpost.jpg)
Unfortunately, our Maya ant has no interesting textures (he's white) but we do capture his lighting (and shadows). The option to "Bake surface textures" will do just that - create one surface texture per prim, to be applied later.
![maya 3d wiki maya 3d wiki](https://static.wikia.nocookie.net/mayathebee/images/5/5c/815mBMzJRJL._RI_.jpg)
With the maya scene open, now execute this mel script: l